Xingyu Lei

Technical Artist

California, US
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Hello! I will put my findings here every so often.

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Categories

  • general16
  • graphics5
  • maya10
  • qt13
  • unity2
  • unreal9
  • windows4

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Unreal Distributed Rendering Server Handbook: Render Farm Implementation

Subscriber/Supporter Exclusive Content

2023-02-04 unreal pipeline, python, rendering, sequencer

Render with Unreal Custom Movie Render Queue (MRQ) Executors

Subscriber/Supporter Exclusive Content

2023-01-16 unreal pipeline, python, rendering, sequencer

Python REST API: Build and Deploy Custom Server

2023-01-07 windows pipeline, python

Unreal Rendering Workflow with Python Automation

2022-12-03 unreal pipeline, python, rendering, sequencer

Unreal Python Command Line: 3 Easy Methods

2022-11-06 unreal batch, python

Learn How to Convert Transform Matrices between Maya, Unity and Unreal

Subscriber/Supporter Exclusive Content

2022-10-22 general animation, math, pipeline

Change of Basis Matrix in Maya, Unity and Unreal

Subscriber/Supporter Exclusive Content

2022-09-25 general animation, math, pipeline

Euler Angles and Gimbal Lock: Things You Need to Know

Subscriber/Supporter Exclusive Content

2022-09-17 general animation, math, pipeline

Unreal Engine Cinematic FBX Workflow Explained

2022-08-13 unreal animation, pipeline, python, sequencer

Professional-Quality Cinematic with Unreal Engine Sequencer

2022-07-16 unreal animation, pipeline, python, sequencer

No More Freezing using Qt Multithreading: Learn with Examples

2022-05-15 qt pipeline, template, threading

Create Stunning Pie Charts in Qt : A Step-by-Step Tutorial

2022-04-27 qt template

Run Python Commands as Admin (with Examples)

2022-03-19 windows batch, pipeline, python

Automate IK FK Matching in Maya

Subscriber/Supporter Exclusive Content

2022-02-27 maya animation, math, pipeline, python

Using namedtuple in Python for Beginners

2022-01-23 general python, style

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